
| Size: 10,502 bytes | Info: 11Khz, 8b, M, 0.948s | FileName: wwtbam-5050 | Source: Jay Lewis |
| Description: If a player uses their 50/50 life line, this sound is used when the computer take 2 wrong answers away | |||
| Size: 59,570 bytes | Info: 11Khz, 8b, M, 5.399s | FileName: wwtbam-ans | Source: Jay Lewis |
| Description: When a player gives his/her "Final Answer", they hear a series of tones followed by a drumroll | |||
| Size: 54,045 bytes | Info: 11Khz, 8b, M, 4.898s | FileName: wwtbam-ata | Source: Jay Lewis |
| Description: If a player uses their Ask The Audience lifeline, they play a "bass drum hit", some think music and a final "drum hit" | |||
| Size: 80,256 bytes | Info: 11Khz, 8b, M, 7.275s | FileName: wwtbam-ff | Source: Jay Lewis |
| Description: Similar to the 'Ask The Audience" effect, this has "synth hits" at the start and ends more abruptly and is used during the 'Fastest Finger' round | |||
| Size: 46,858 bytes | Info: 11Khz, 8b, M, 4.246s | FileName: wwtbam-ffa | Source: Jay Lewis |
| Description: Four synth hits accompany the correct order of the 'Fastest Finger' answers | |||
| Size: 65,549 bytes | Info: 11Khz, 8b, M, 5.919s | FileName: wwtbam-ll | Source: Jay Lewis |
| Description: The 5 effects accompanying the lifelines. The order is 50/50, Ask The Audience, Phone A Friend, 3 Wise Men & Double Dip | |||
| Size: 83,971 bytes | Info: 11Khz, 8b, M, 7.612s | FileName: wwtbam-paf | Source: Jay Lewis |
| Description: A shortened version of the phone a friend lifeline. This has the initial "boom", 6 seconds of "tick tock"s and the time's up buzzer | |||
| Size: 28,271 bytes | Info: 11Khz, 8b, M, 2.560s | FileName: wwtbam-siren | Source: Jay Lewis |
| Description: What sounds like an air-raid siren is used to signify the end of gameplay for the show | |||
| Size: 33,716 bytes | Info: 11Khz, 8b, M, 3.054s | FileName: wwtbam-wrong | Source: Jay Lewis |
| Description: If a player misses a question, a downward scale is played and a pseudo-buzzer is played at the end | |||
| Size: 38,412 bytes | Info: 11Khz, 8b, M, 3.480s | FileName: wwtbam-upperlockin | Source: Jay Lewis |
| Description: The new effect used when a player locks-in an answer above $100,000 | |||
| Size: 28,610 bytes | Info: 11Khz, 8b, M, 2.591s | FileName: wwtbam-usedoubdip | Source: Jay Lewis |
| Description: A 'thunk' indicates a player has chose to invoke the Double Dip lifeline | |||
| Size: 28,799 bytes | Info: 11Khz, 8b, M, 2.608s | FileName: wwtbam-doubdipwrong | Source: Jay Lewis |
| Description: This effect is used if a player answers a double dip question incorrectly | |||
| Size: 11,707 bytes | Info: 11Khz, 8b, M, 1.057s | FileName: wwtbam-aol | Source: Jay Lewis |
| Description: A woosh is played when the AOL poll results are revealed | |||
| Size: 7,818 bytes | Info: 11Khz, 8b, M, 0.705s | FileName: wwtbam-switch | Source: Jay Lewis |
| Description: This ping is used when the Switch lifeline is introduced | |||
| Size: 61,019 bytes | Info: 11Khz, 8b, M, 5.521s | FileName: wwtbam-useswitch | Source: Jay Lewis |
| Description: This effect is in three parts. The first is a "knock" indicating the contestant is switching, a "pow" to show the right answer, and a "woosh" when the new question is loaded in. | |||