
| Size: 34.5Kb | Info: 11Khz, 8b, M, 3.2s | FileName: pm-call | Source: Chad Mosher |
| Description: When a player calls in, you hear phone buttons being pushed, a ring-tone and a drum hit | |||
| Size: 39.6Kb | Info: 11Khz, 8b, M, 3.7s | FileName: pm-win | Source: Chad Mosher |
| Description: If the caller wins, they play this fanfare | |||
| Size: 16.2Kb | Info: 11Khz, 8b, M, 1.5s | FileName: pm-lose | Source: Chad Mosher |
| Description: A double synthdrum hit means the player lost | |||
| Size: 12.1Kb | Info: 11Khz, 8b, M, 1.1s | FileName: pm-abwin | Source: Chad Mosher |
| Description: This effect is used when a player wins AlphaBuck$ | |||
| Size: 9.6Kb | Info: 11Khz, 8b, M, 0.9s | FileName: pm-chaching | Source: Chad Mosher |
| Description: A cash register cha-ching is used when a letter is revealed during AlphaBuck$ | |||