
| Size: 35,470 bytes | Info: 8KHz, 8b, M, 4.428s | FileName: lmad-door484 | Source: Daniel Plewa |
| Description: From LMAD 84, this siren is heard when Door #4 is about to be played | |||
| Size: 39,512 bytes | Info: 8KHz, 8b, M, 4.933s | FileName: lmad-harp84 | Source: Daniel Plewa |
| Description: This harp is used when opening the doors | |||
| Size: 38,842 bytes | Info: 8KHz, 8b, M, 4.849s | FileName: lmad-picker84 | Source: Daniel Plewa |
| Description: This is used when the computer picks a number for an audience member to win $750 or $1000 | |||
| Size: 48,514 bytes | Info: 8KHz, 8b, M, 6.058s | FileName: lmad-zonk84 | Source: Daniel Plewa |
| Description: These horns are used when someone gets Zonked | |||
| Size: 17,242 bytes | Info: 11KHz, 8b, M, 1.559s | FileName: lmad03-curtain | Source: Jay Lewis |
| Description: A harp is used when the curtain is opened | |||
| Size: 7,598 bytes | Info: 11KHz, 8b, M, 0.685s | FileName: lmad03-good1 | Source: Ryan Smith |
| Description: This is used when the contestant makes a good decision (Eg. ATM game) | |||
| Size: 21,788 bytes | Info: 22KHz, 8b, M, 0.986s | FileName: lmad03-good2 | Source: Jay Lewis |
| Description: This is used when the contestant makes a good decision (Eg. Reverse Prize game) | |||
| Size: 14,051 bytes | Info: 11KHz, 8b, M, 1.270s | FileName: lmad03-good3 | Source: Jay Lewis |
| Description: This is used when the contestant makes a good spin in the Spin The Bottle game | |||
| Size: 11,662 bytes | Info: 11KHz, 8b, M, 1.053s | FileName: lmad03-wrong | Source: Jay Lewis |
| Description: This is used when the contestant makes a bad decision during a game | |||
| Size: 77,216 bytes | Info: 22KHz, 8b, M, 3.499s | FileName: lmad03-zonk | Source: Jay Lewis |
| Description: A series of downward trumpet notes means you've been zonked | |||
| Size: 13,758 bytes | Info: 22KHz, 8b, M, 0.621s | FileName: lmad03-loss | Source: Ryan Smith |
| Description: A double "buzzer" was used during the ATM game | |||
| Size: 14,257 bytes | Info: 22KHz, 8b, M, 0.644s | FileName: lmad03-atmadd | Source: Ryan Smith |
| Description: A "ding" was used when adding money to the total during the ATM game | |||