
| Size: 2.2Kb | Info: 11Khz, 8b, M, 0.2s | FileName: lingo-notinword | Source: Mike Klauss |
| Description: A light thud means the letter is not in the word | |||
| Size: 16Kb | Info: 11Khz, 8b, M, 1.5s | FileName: lingo-revealword | Source: Mike Klauss |
| Description: A clinking sound is played when Chuck reveals the first letter of the word | |||
| Size: 1.9Kb | Info: 11Khz, 8b, M, 0.2s | FileName: lingo-rightplace | Source: Mike Klauss |
| Description: A "blip" means the letter is in the word and in the right place | |||
| Size: 13.2Kb | Info: 11Khz, 8b, M, 1.2s | FileName: lingo-rightword | Source: Mike Klauss |
| Description: A guitar "riff" means the team found the correct word | |||
| Size: 55.5Kb | Info: 11Khz, 8b, M, 5.2s | FileName: lingo-board | Source: Jay Lewis |
| Description: A series of "bumps" and 10 dings means a new board is in play | |||
| Size: 10.6Kb | Info: 11Khz, 8b, M, 1s | FileName: lingo-bonusletter | Source: Jay Lewis |
| Description: A clang represents a bonus letter | |||
| Size: 11.7Kb | Info: 11Khz, 8b, M, 1.1s | FileName: lingo-ball | Source: Jay Lewis |
| Description: 4 dings means a team has drawn a numbered ball | |||
| Size: 11.3Kb | Info: 11Khz, 8b, M, 1s | FileName: lingo-gameover | Source: Jay Lewis |
| Description: 3 buzzes means that the main game has ended | |||
| Size: 11.9Kb | Info: 11Khz, 8b, M, 1.1s | FileName: lingo-nextline | Source: Jay Lewis |
| Description: A "tinkling" sound means that the gameboard advances to the next line | |||
| Size: 15Kb | Info: 11Khz, 8b, M, 1.4s | FileName: lingo-notright | Source: Jay Lewis |
| Description: A downward chord means that they guessed a wrong word | |||
| Size: 3.4Kb | Info: 11Khz, 8b, M, 0.3s | FileName: lingo-wrongplace | Source: Jay Lewis |
| Description: A "blip" means the letter is in the word but not in the right place | |||
| Size: 4.8Kb | Info: 11Khz, 8b, M, 0.4s | FileName: lingo-timesup | Source: Jay Lewis |
| Description: A buzzer means a team has taken too long to guess a word | |||
| Size: 15Kb | Info: 11Khz, 8b, M, 1.4s | FileName: lingo-timesupbonus | Source: Jay Lewis |
| Description: A "synth hit" means the bonus round is over | |||
| Size: 25.4Kb | Info: 11Khz, 8b, M, 2.4s | FileName: lingo-timesup2 | Source: Daniel Plewa |
| Description: If you hear this foghorn, times is up | |||
| Size: 10.5Kb | Info: 11Khz, 8b, M, 1s | FileName: lingo-notright2 | Source: Daniel Plewa |
| Description: An ominous buzzer means that the word is not legal | |||
| Size: 7.8Kb | Info: 11Khz, 8b, M, 0.7s | FileName: lingo-tiebreak | Source: Daniel Plewa |
| Description: A short buzzer is used when a team rings in for the tiebreak | |||
| Size: 17.1Kb | Info: 11Khz, 8b, M, 1.6s | FileName: lingo-timesup3 | Source: Daniel Plewa |
| Description: A longer buzzer means time is up either guessing a word or in the bonus round | |||
| Size: 22.5Kb | Info: 11Khz, 8b, M, 2.1s | FileName: lingo-tiebreak2 | Source: Rhinoboy2 |
| Description: When the tiebreak is won, this effect, similar to the solve word effect, is used plus some drum hits (Season 5) | |||