
| Size: 88.8Kb | Info: 11KHz, 8b, M, 8.2s | FileName: chamber-intro | Source: Jay Lewis |
| Description: This clunk and wooshes are used to display contestant info | |||
| Size: 7.2Kb | Info: 11KHz, 8b, M, 0.7s | FileName: chamber-right | Source: Jay Lewis |
| Description: This effect is used when a player gives a correct answer in the preliminary game | |||
| Size: 5.4Kb | Info: 11KHz, 8b, M, 0.5s | FileName: chamber-wrong | Source: Jay Lewis |
| Description: This effect is used when a player gives a wrong answer in the preliminary game | |||
| Size: 14.9Kb | Info: 11KHz, 8b, M, 1.4s | FileName: chamber-time | Source: Jay Lewis |
| Description: This effect is used when a player runs out of time in the preliminary game | |||
| Size: 67.5Kb | Info: 11KHz, 8b, M, 6.3s | FileName: chamber-start | Source: Jay Lewis |
| Description: These alarms are used when The Chamber is starting at the next level | |||
| Size: 1.6Kb | Info: 11KHz, 8b, M, 0.1s | FileName: chamber-caution | Source: Jay Lewis |
| Description: If a player enters their caution zone, it's accompanied by this short sound | |||
| Size: 18.8Kb | Info: 11KHz, 8b, M, 1.8s | FileName: chamber-computer | Source: Jay Lewis |
| Description: While the computer decides between 'Hot' or 'Cold', you hear these chirps and beeps | |||
| Size: 8.5Kb | Info: 11KHz, 8b, M, 0.8s | FileName: chamber-danger | Source: Jay Lewis |
| Description: A klaxon is played while a player is in his or her danger zone | |||