
| Size: 11.8Kb | Info: 11KHz, 8b, M, 1.1s | FileName: cae-buzzin | Source: Leonard Smith |
| Description: Sounds when a player buzzed in to answer a question | |||
| Size: 3.8Kb | Info: 11KHz, 8b, M, 0.3s | FileName: cae-doublebuzzer | Source: Leonard Smith |
| Description: Two buzzers sounded when time ran out during the endgame | |||
| Size: 15.6Kb | Info: 11KHz, 8b, M, 1.5s | FileName: cae-endofgame | Source: Leonard Smith |
| Description: Car horns honked when time ran out for the maingame | |||
| Size: 11.7Kb | Info: 11KHz, 8b, M, 1.1s | FileName: cae-gong | Source: Leonard Smith |
| Description: During the endgame, a gong sounded when it was time to stop picking letters for the puzzle | |||
| Size: 5.7Kb | Info: 11KHz, 8b, M, 0.5s | FileName: cae-luckyslotamnt | Source: Leonard Smith |
| Description: When the lucky slot amount was displayed , you heard this beep | |||
| Size: 12.4Kb | Info: 11KHz, 8b, M, 1.2s | FileName: cae-luckyslotboard | Source: Leonard Smith |
| Description: This high-pitched sound was played when the lucky slot appeared on the board | |||
| Size: 14.8Kb | Info: 11KHz, 8b, M, 1.4s | FileName: cae-luckyslothit | Source: Leonard Smith |
| Description: "Alarms" would go off when a player picked a letter that went into the lucky slot | |||
| Size: 23.3Kb | Info: 11KHz, 8b, M, 2.2s | FileName: cae-pickletter | Source: Leonard Smith |
| Description: A ding and a slot machine-like sound played when a player picked a letter and went into it’s correct place in the puzzle | |||
| Size: 42Kb | Info: 11KHz, 8b, M, 3.9s | FileName: cae-roundstart | Source: Leonard Smith |
| Description: This was played when Dan pulled the arm to bring up the puzzle for that round | |||
| Size: 5.9Kb | Info: 11KHz, 8b, M, 0.5s | FileName: cae-wrongguess | Source: Leonard Smith |
| Description: This 'buzzer' was used when someone guessed the puzzle incorrectly | |||