
| Size: 9Kb | Info: 11KHz, 8b, M, 0.8s | FileName: 100md-strike1 | Source: Daniel Plewa |
| Description: The first generation effect used when a player gives a wrong answer | |||
| Size: 7.6Kb | Info: 11KHz, 8b, M, 0.7s | FileName: 100md-strike2 | Source: Daniel Plewa |
| Description: The second generation effect used when a player gives a wrong answer | |||
| Size: 9.8Kb | Info: 11KHz, 8b, M, 0.9s | FileName: 100md-buzzin | Source: Daniel Plewa |
| Description: This effect is used when a player buzzes in on a question | |||
| Size: 9.3Kb | Info: 11KHz, 8b, M, 0.9s | FileName: 100md-reveal | Source: Daniel Plewa |
| Description: This sound is heard when an answer is revealed in both the main game or Fast Money | |||
| Size: 8.1Kb | Info: 11KHz, 8b, M, 0.8s | FileName: 100md-ciero | Source: Daniel Plewa |
| Description: A buzzer means that a Fast Money answer is worth 0 points | |||
| Size: 8.7Kb | Info: 11KHz, 8b, M, 0.8s | FileName: 100md-points | Source: Daniel Plewa |
| Description: A 'ting' is used if the Fast Money answer has points | |||
| Size: 6Kb | Info: 11KHz, 8b, M, 0.6s | FileName: 100md-badanswer | Source: Daniel Plewa |
| Description: A double-buzz means that answer was already given | |||
| Size: 29.6Kb | Info: 11KHz, 8b, M, 2.8s | FileName: 100md-winners | Source: Daniel Plewa |
| Description: A series of dings indicates a family has won Fast Money | |||