
| Size: 13.7Kb | Info: 11KHz, 8b, M, 1.3s | FileName: box-5clues | Source: Jay Lewis |
| Description: Once a player has five correct answers, the clock is stopped for a bonus clue | |||
| Size: 19.3Kb | Info: 11KHz, 8b, M, 1.8s | FileName: box-bonusnotime | Source: Jay Lewis |
| Description: This sound means time has expired in the bonus round | |||
| Size: 3.3Kb | Info: 11KHz, 8b, M, 0.3s | FileName: box-correct | Source: Jay Lewis |
| Description: If a player's question is answered with a "Yes," you hear this blip | |||
| Size: 7.4Kb | Info: 11KHz, 8b, M, 0.7s | FileName: box-incorrect | Source: Jay Lewis |
| Description: If a player's question is answered with a "No," you hear this warble | |||
| Size: 8.2Kb | Info: 11KHz, 8b, M, 0.8s | FileName: box-losemoney | Source: Jay Lewis |
| Description: As time winds down in the bonus round, so does the money in the jackpot as indicated by this sonar ping | |||
| Size: 10Kb | Info: 11KHz, 8b, M, 0.9s | FileName: box-losetime | Source: Jay Lewis |
| Description: A "laser zap" is heard as time is deducted from a player's score for incorrect answers | |||
| Size: 19.9Kb | Info: 11KHz, 8b, M, 1.8s | FileName: box-notime | Source: Jay Lewis |
| Description: If time runs out during the main game, you hear this | |||
| Size: 4.9Kb | Info: 11KHz, 8b, M, 0.5s | FileName: box-outtatime | Source: Jay Lewis |
| Description: When a player runs out of time guessing, or makes an incorrect guess, you hear this double buzzer | |||
| Size: 8.5Kb | Info: 11KHz, 8b, M, 0.8s | FileName: box-stopclock | Source: Jay Lewis |
| Description: This "laser zap" means the player has asked to stop the clock | |||
| Size: 5.9Kb | Info: 11KHz, 8b, M, 0.5s | FileName: box-timer | Source: Jay Lewis |
| Description: As the player's names appear on screen (and the clock is started) you hear this zapping noise | |||